Jupiter is fully supported within the Solana.Unity-SDK. The core library is independent of Unity and can be incorporated into Unreal Engine using the UnrealCLR library or in a C# backend.
Game developers can effortlessly incorporate Jupiter swaps into their games and achieve cross-platform compatibility without the need to modify a single line of code.
The Jupiter Payments API is also available, enabling you to utilize Jupiter + SolanaPay for facilitating user payments with any SPL token, allowing pricing in USDC or other tokens.
For detailed documentation, please visit: Solana Unity SDK Jupiter Documentation