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Game Development (C#)

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Jupiter is fully supported within the Solana.Unity-SDK. The core library is independent of Unity and can be incorporated into Unreal Engine using the UnrealCLR library or in a C# backend.

Game developers can effortlessly incorporate Jupiter swaps into their games and achieve cross-platform compatibility without the need to modify a single line of code.

The Jupiter Payments API is also available, enabling you to utilize Jupiter + SolanaPay for facilitating user payments with any SPL token, allowing pricing in USDC or other tokens.

Documentation

For detailed documentation, please visit: Solana Unity SDK Jupiter Documentation

Demos

  • Explore this demo video showcasing an in-game swap powered by the Jupiter integration: Watch Demo Video
  • Access a live demo here: Live Demo